I’m taking a break from strategy to progress through Final Fantasy X and Child of Light, and it strikes me that I really like both their battle systems. They manage to combine simplicity, speed, and enough depth to satisfy — I never feel as though I could coast through by hitting “attack” over and over again. I’m planning to write a couple of short articles examining them in more detail; for now, here is Siliconera’s take on what designers should avoid in their battle systems.
In other news:
- Veteran games writer Bruce Geryk now has his own site, and if you enjoy his specialties (strategy, military history, and wargames), it’s worth checking out! Bruce’s dissection of Master of Orion 3, from many years back, is still one of my favourite pieces of games writing — ever since I’ve read it I’ve wished for a “Crusader Kings 2 in space”.
- Several years back I wrote about Conquest of Elysium 3, a “3x” strategy game from the creators of Dominions, and the developers have now announced an Android tablet port, due out at the end of the month. This has promise, although the key question will be how well the interface will work on a tablet.
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