I’ve just picked up the first episode of the new King’s Quest, which came out at the end of July. As a newcomer to the series, I like what I see! One hour in, it’s a pleasant, charming fairytale that has made me laugh out loud a couple of times. My only complaint was a single, reflex-based action sequence – I’m horrible at those things! – and even then, it was manageable. KQ was well-received back at launch, and I look forward to playing more.
Meanwhile, Satellite Reign, the cyberpunk strategy game, is now out to positive reviews (Metacritic link here). From the few minutes I’ve played, I am not entirely impressed by the game’s technical performance – my high-end gaming laptop sees frame rates in the 10-30fps range regardless of whether I set the graphics to low, medium, or high. But when my plan broke down at the end of the tutorial area, and my agents fought for their lives, technical issues melted away in the thrill of the moment. Cautiously optimistic.
In other news:
- Eurogamer profiles Fredrik Wester, CEO of Paradox. For a more in-depth account of how the Paradox team ended up packing Crusader Kings 1 boxes themselves, check out this Polygon article from 2013 – that has always stuck with me as an example of the travails that come up in small business.
- Here is an interesting piece about the implicit urban philosophy of Cities: Skylines. Note that I disagree with the old cliche, briefly referenced in that article, that The Sims is an exercise in materialism. That hasn’t been true since Sims 2, which added lifetime desires and an underlying ambition (such as Fortune, Family, or Knowledge) for each sim.
Vietnam ’65 is an iPad/PC strategy game with a deceptively simple concept: patrol villages on a randomly generated map (above) and prevent the Viet Cong & North Vietnamese Army from doing the same. It’s simple, short, and sweet; after two matches, I am impressed.
V65 is built on extreme asymmetry. When all goes well, US infantry can race from village to village in their transport helicopters, while tanks, gunships, and howitzers dominate the countryside as far they can reach. Not everything will go well:
At times, there were moments of panic: when supply convoys came under RPG fire, making me wonder if my distant troops were cut off; when the Viet Cong emerged at 2-3 points and I only had enough firepower to respond to one; when my only helicopter gunship came crashing down.
Eventually, I won both games1 with a two-pronged strategy: I carpeted the map with outposts, extending the range of my helicopters and artillery, while training enough South Vietnamese troops to hold the line. Now, I feel that I have a good enough grasp of the basics that I can experiment with different game modes, or just move onto another title.
Overall, V65 turned out to be precisely what I wanted from a strategy game: quick to play (a few hours per match), simple to pick up, and at the same time, fresh and thematically evocative. For $10, this is well worth a look for genre fans.
Further reading (and listening)
The Three Moves Ahead episode that sold me on V65. Contains a great discussion of the game, its depiction of its topic, and some really handy tips.
Tim Stone’s review.
Rob Zacny’s review.