Triangle Strategy: off to a promising start

This entry is part 2 of 2 in the series Triangle Strategy

Over a decade ago, Tactics Ogre for the PSP combined a branching story, a serious, low fantasy setting, beautiful art, and engaging battles to become one of my favourite games.

Triangle Strategy, I think it’s fair to say, aspires to succeed Tactics Ogre and the genre’s other classic, Final Fantasy Tactics. It takes many of the same elements and adds its own twists, such as a morality system and more intricate rules for positioning, while simplifying others, such as character classes. So far, it’s very good; after 12-13 hours, I’m up to chapter 7, the sequence featured in the game’s first demo, last year. Whether it achieves greatness will depend on how the story plays out.

Here’s what I like, and here’s where I see room to improve:

The pros:

Art, aesthetic, atmosphere — The beautiful, moody art of Triangle Strategy is integral to the experience. Character portraits are striking and evocative. The sprites and the overall “look and feel” call to mind Final Fantasy Tactics and Tactics Ogre, and make the implicit promise that this will tell a similar story.

The backgrounds are sumptuous and even the little sprites are detailed enough to convey mood and personality.

Tactics matter — This includes positioning and using character abilities to support one another. For instance, one fairly tight map channelled combatants down three paths, with a group of enemies along each path. I held one flank using an ice mage and a durable melee fighter: I ran the melee fighter at them, used his special ability to draw the enemies’ ire, and had the mage retreat while lobbing ice at enemy soldiers who had bunched up to attack his friend.

The pathways broke this map into several sections. Two characters held down the left oath, but I found myself bottlenecked in the middle, and an archer shooting from the platform on the right was a royal pain.

Difficulty feels about right — Playing on Normal, I’ve never been stuck. I did lose a couple of battles as a result of becoming careless; afterwards, it was obvious what I did wrong (rushing a mission-critical character into positions where he could be swarmed). I may even turn up the difficulty to Hard, and see what happens…

Frederica’s fire magic is devastating against bunched-up groups.

Not grindy! — There is hardly any grinding in Triangle Strategy — a big change from the very grindy Final Fantasy Tactics and Tactics Ogre. Enemies’ levels are fixed, under-levelled characters are very quick to gain experience, and conversely, over-levelled characters gain very little experience. Thus, there’s no need to spend too much time in practice battles.

The intriguing:

How will the story develop? — One of Triangle Strategy’s headline features is the branching story, with decisions settled by a vote among the party members. The player can try to persuade other characters to change their minds, but may not succeed. It’s even possible for persuasion attempts to backfire — I once saw a previously “undecided” party member do the opposite of what I wanted, after my dialogue choices fell flat. I’m interested in what the game will do with this system — can its narrative live up to the classics?

This unanimous vote came early in the story. A later one was much closer.

The mixed:

Voice acting — This isn’t a blanket case of English vs Japanese voices (I’ve listened to both):

  • In both languages, the heroes sound pretty good.
  • I think the female characters generally sound better in English — a couple of the Japanese VAs sound a bit too girlish. Conversely, some of the male characters sound too hammy in English and better in Japanese.
  • I am not a fan of the exaggerated voice acting for the villains, who range from “cartoon supervillain” to “oleaginous, obvious traitor”.

The gripes:

Save game slots Triangle Strategy has 10 save game slots. I’d like more, especially so I can explore different dialogue choices while preserving old saves.

Did the otherwise good English localisation have to owe such an obvious debt to ASOIAF? — I am heartily sick of “sers”.

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Authors worth reading: Alan Furst

This entry is part 1 of 2 in the series Authors worth reading
Part of my Alan Furst collection on Kindle.

As I watch the images of recent weeks — war, devastation, trains and platforms packed with fleeing civilians — I find myself reminded of the works of Alan Furst. I’ve been meaning to write more about my favourite authors, so this is a good place to start.

Furst’s novels are set in the 1930s and the 1940s, amidst the shadows of Europe: they deal with espionage, occupation, and resistance. The books are episodic; short on plot; and long on atmosphere. At their best, their writing is beautiful and evocative; consider the opening scene of Dark Voyage, in which a radio operator hears the final call of a distressed merchant ship, or Warsaw’s defenders in the opening scene of The Polish Officer. Eventually, Furst went downhill; his later books crept towards self-parody, to the point where I never picked up his latest.

His earlier books have lost none of their power:

  • The first in the series, Night Soldiers, is probably my favourite — certainly the most sweeping (and sprawling). It follows one man’s story across the years, from the terror and paranoia of Stalin’s Soviet Union in the 1930s, through the Spanish Civil War, and eventually, World War 2 itself.
  • I also really like the more focused Dark Voyage, about a single merchant crew recruited into the Allied cause.

And there are gems throughout the series: an Italian journalist ghost-writing the memoirs of an anti-Mussolini colonel; a one-time film producer helping a RAF pilot unload arms for the French Resistance; the titular Polish officer leading a trainload of people to safety.

The books are almost all standalone, so my recommendation would be to start with Night Soldiers and see where you go from there. If you like it, you probably can’t go wrong with books from the first half of the series.

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Clippings: Triangle Strategy; Elden Ring; new Daniel Abraham novel

I haven’t felt much like playing games lately — but there are notable releases, so let’s cover them.

Triangle Strategy, the tactical RPG for Nintendo Switch, has just come out. I really like the little I’ve seen so far – I’ve nearly wrapped up the first stage, which was surprisingly engaging for an introductory battle. The difficulty feels just right so far, playing on “normal” (the second-hardest of four difficulty settings). Reviews are positive and I liked last year’s demo, so I’m optimistic for the rest of the game.

The bigger news is the release of From Software’s Elden Ring. Reviews have been glowing – I’m particularly interested in the focus on exploration and the comparisons to Breath of the Wild, one of my favourite games (my favourite game?) of all time. Unfortunately, with next-gen consoles out of stock whenever I check the shop, it will be some time before I play this.

Following the recent release of Flight Simulator‘s Australia world update, the Stormbirds blog flew from Sydney to the Gold Coast and took some nice screenshots along the way. I can confirm that the Sydney CBD is fantastically true-to-life now – I was able to recognise several of the office buildings where I’ve worked (sadly, the photogrammetry doesn’t extend out to the suburbs).

Finally, Daniel Abraham, my favourite fantasy author of the last couple of decades (and one half of James SA Corey, the duo behind The Expanse), has released the first book in a new trilogy – Age of Ash. This will probably be the next fantasy novel I pick up.

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