Indiana Jones and the Great Circle — first impressions

This entry is part 1 of 1 in the series Indiana Jones and the Great Circle

Indiana Jones and the Great Circle is a wonderfully atmospheric first-person game that impressed me nearly from the start. I am enjoying it much, more than I thought I would, thanks to its focus on exploration, its rich and vivid environments, and its attention to detail.

A classic Indiana Jones moment.

What do you do in the game?

To steal a phrase, I could best describe Great Circle as an “Indy simulator”. It involves a mix of:

  • Narrative and cutscenes;
  • Stealth action — dodging or knocking out guards.
  • Navigating the environment and searching for a way to reach the next objective — for instance, across a rooftop or through a tunnel.
  • Solving puzzles, including one that required me to take out a pen and paper to solve a cypher (the cursive handwriting was the trickiest part);
  • Helping NPCs with quests;
  • Finding secrets and collectibles. These include landmarks that Indy can photograph, such as the ceiling of the Sistine Chapel.

Different areas and sequences, or different sub-locations within an area, focus on different parts of this mix. For example, the Vatican is the game’s first major hub and includes everything, whereas the preceding Castel Sant’Angelo is a pure stealth action area.

My fear was that the game would be too combat-centric, but that hasn’t been the case at all. Playing on normal, and taking basic precautions such as sticking to cover in restricted areas and looking for improvised weapons in the environment, so far I can beat regular guards via stealth KOs or, if that fails, by mashing buttons. Optional challenges are harder — there is a boxing competition side quest where I can’t get past the second opponent. Perhaps I should come back later? (Hilariously, every time Indy is knocked out, the announcer says things such as “Defeat builds character!” and “At least you tried!” I wonder if he’s addressing Indy or the player?)

Stealth, action, and humour: how many games let you stealth KO guards by using musical instruments?

What do I like about it?

Great Circle is full of atmosphere, rewarding the player for discovery and exploration.

What made me fall in love with the game was Marshall College, the fictitious institution where Indy teaches. It feels like a warm, cosy place of learning, complete with a small museum (you can even read the placards if you look closely!), a student lounge, and flyers advertising a chess club.

That belongs in a — wait…

If Marshall College was the appetiser, the Vatican — where I currently am — is a main course. Its in-game visuals are sumptuous, from its architecture to the artwork on the walls, and prompted me to look up some of the real-life landmarks that appear in the game. On a more down-to-earth level, the little details are just as impressive: the boxing ring is crowded with cheering spectators, the intruding Blackshirts have a laundry tent (where I stole a disguise), and even the food — such as biscotti and cornetti — is lovingly detailed.

The voice acting and the dialogue also deserve praise. Again, the game wowed me as early as Marshall College, when Indy’s friendship with Marcus Brody shone through.

A final, related note is the humour.  Some of the NPC chatter has made me laugh aloud — and several cutscenes (Indy joining the boxing competition and being roped into hearing a confession) made me roar.

Conclusions

So far — I’m near the end of the Vatican  — Great Circle is excellent. Arguably, it fulfills the promise of Assassin’s Creed better than that series did — a lavish, AAA exploration of stylised historical settings.

If future areas live up to this standard, this will be Game of the Year material.

Further reading

Great Circle has excellent review scores — Metacritic 87, Opencritic 87.

Microsoft Flight Simulator 2024 — first impressions

This entry is part 3 of 3 in the series Microsoft Flight Simulator series

Flight Simulator 2024 did not have a good launch. On day one, the game suffered from well-documented server problems, leaving me — and many others — unable to play at first.

Once in, though, I’ve had a great time.

What do I like?

In general, 2024’s new modes add more “game” or structure, compared to the pure sandpit free flight experience in the 2020 version.

As someone who loved sightseeing in the 2020 version of Flight Simulator, 2024’s new “world photographer” mode is tailor-made for me. This includes 319 (by my count) separate photography challenges, some of which have multiple objectives. Typically, these require the player to photograph a famous site, landmark, or in some cases, animal or aircraft from a specific angle. For example:

  • The Paris City Tour includes an objective to photograph the Invalides with the Grand Palais in the background.
  • “Iconic Sights of Asia” includes a challenge to photograph Itsukushima shrine in Japan with three separate objectives.

Below is the photo that I snapped of another objective, the Hagia Sofia at sunset:

I love touring landmarks in World Photographer mode.

I’m still in the early stages of the new career mode, which features missions and a progression system, beginning from raw trainee. After earning my Private Pilot Licence (PPL) yesterday, this unlocked the first mission type — taking local enthusiasts up on sightseeing flights:

The next steps will be working towards a Commercial Pilot Licence (CPL) and certifications for flying more sophisticated aircraft and under different conditions. Eventually, the game unlocks mission types such as aerial firefighting, medevac, aerial agriculture, and flying charter, passenger, and cargo flights:

There is also a new weekly challenge league, complete with a leaderboard. So far I’m still in the top 10 for my group!

One of the first week’s challenges was to land on the helipad of this oil rig. It took me several tries to pull it off — I should probably have done the helicopter tutorials first…

Of course, the free flight option is still there. Here is a very pleasant short flight I took over Milford Sound, New Zealand in an Icon A5, before I landed on the water:

Milford Sound is beautiful in FS 2024. This image is lower-resolution as it’s cropped from a screenshot I took on Xbox. I do wish there were an easier way of syncing the in-game photographs across console and PC.

And here is Sydney:

Approaching Sydney Harbour. The city’s landmarks are very recognisable.

What problems have I encountered?

  • Crashes and freezes — particularly annoying at the end of a flight. 2024 crashed three times while I was writing this piece — it’s not usually this bad!
  • Buildings looking “melted” or “damaged” up close.         
  • NPCs, such as the instructor in career mode, being replaced by a red placeholder figure holding an ERROR sign — now seems to be resolved.
  • The game failing to load ground textures (beyond a green smear) when previewing airports — now seems to be resolved.
The Opera House looks fine, but these building close-ups are jarring.

Conclusions

As I have slightly over 2 hours of flight time in 2024, these are very much first impressions — but I think there is a lot of potential here:

  • Building on 2020’s foundations, 2024 captures the beauty and wonder of flight. There is something magical about being able to fly over, and recognise, everything from the world’s landmarks to locations I know very well in real life — right down to my old office.
  • The new modes and features in 2024 should appeal to those wanting a “game” on top of the “sim”.

2023: My gaming year in review

This entry is part 11 of 11 in the series Gaming year in review / Game of the Year Awards

Happy New Year!

2023 was a “quality over quantity” year for me, dominated by a Big Three — Elden Ring (a 2022 release) in the first few months of the year; Zelda: Tears of the Kingdom after its release in May; and then Jagged Alliance 3 from July to November. All three were Game of the Year material.

Apart from the Big Three, 2023 saw:

  • My usual fare of PC strategy releases: Rule the Waves 3, Age of Wonders 4, and Dwarf Fortress.
  • Odds and ends: a deck builder (Cobalt Core), a homage to 16-bit JRPGs (Octopath Traveller II), Bayonetta Origins: Cereza & the Lost Demon, Vampire Survivors, and Venba.
  • Old favourites such as Shadow Empire, Humankind, Fire Emblem: Three Houses, and Expeditions: Rome.

Finally, at the end of this post, I’ll touch on upcoming games in 2024 that look interesting.

Enjoying this site? Click here to subscribe to updates.

The big three: Zelda, Elden Ring, and JA3

The Legend of Zelda: Tears of the Kingdom (Switch, 2023) — My Game of the Year for 2023. The beautiful, ambitious successor to one of my favourite games of all time didn’t disappoint; according to Nintendo’s Year in Review, I have spent 170 hours with it. And I’m still not done! TOTK offered:

  • Spectacular set-pieces such as the Lightning Temple;
  • Moment-to-moment wonder and delight, such as exploring the Depths, peacefully resting on a sky island, outwitting would-be Yiga ambushers, or riding a dragon;
  • A satisfying worldbuilding follow-up to BOTW, as we got to see how Hyrule and its inhabitants had moved on and rebuilt.

Elden Ring (Xbox Series X, 2022) — 2023 saw my return to returned to Soulsborne and From Software games after taking a break since the original Dark Souls. Elden Ring took the Souls games’ traditional strengths (combat, “tough but fair” challenge, localisation, drop-in multiplayer) and added a vast, often beautiful, and occasionally horrifying open world to discover and explore. While rather stressful to play, it was worth every minute. I made it as far as Leyndell, the Royal Capital, and still have further to go.

Jagged Alliance 3 (PC, 2023) — 2023 finally saw a worthy sequel to one of the classics of the 1990s. JA3 combined great turn-based tactics, a cast of lovable rogues, and surprisingly good (and often laugh-out-loud funny) writing & worldbuilding. I picked it up on launch day and the risk paid off. Also the only one of the Big Three that I finished.

Other PC strategy games

Rule the Waves 3 (PC, 2023) — A “more of a good thing” sequel. This is one of the few series that looks at defence from a policy and force structure perspective (given my country’s geography, objectives, and budget, what is the appropriate navy for my circumstances?). RTW3 extends the timeline to 1890-1970, allowing more time with pre-dreadnoughts in the early game and adding missiles to the late game. Good enough to distract me from Zelda: TOTK!

Age of Wonders 4 (PC, 2023) — My favourite AoW game. It sells the illusion of being a wizard (or in my case, a dragon lord), discovering and taming a beautiful, intriguing, and dangerous world, and fighting off rival armies. The aesthetics and production values help sell the experience. A final bonus is that the game plays very well on a Steam Deck.

Dwarf Fortress (PC, 2023 for the Steam version) — My first time with the legendary — and legendarily intricate — colony management game, which turned out to be much more approachable than its reputation suggested. I think it’s also ruined similar titles such as Rimworld for me — I prefer DF’s simulationism and greater focus on building.

Odds and ends

Octopath Traveller II (Switch, 2023) — A tribute to classic SNES JRPGs, with beautiful pixel art, good music, and some pretty decent turn-based battles. Unfortunately, in some ways it was too faithful to its inspirations — I could have done without random battles in 2023.

Cobalt Core (PC, 2023) — A charming deck-builder that became my go-to game when I need something short, or when I’m tired and I just want to relax. Love its colourful characters.

Bayonetta Origins: Cereza & the Lost Demon (Switch, 2023) — A beautiful fairy-tale experience, seemingly inspired by Brothers: A Tale of Two Sons. Cheshire the soft toy turned demon is an adorable co-protagonist. Slightly repetitive.

Venba (Game Pass, Xbox Series X, 2023) — A clever game with a unique premise: using cooking minigames to tell the story of an immigrant family. Unfortunately, that story being rather cliched held it back.

Vampire Survivors (Game Pass, Xbox Series X, 2022) — Another notable short-form game, an arcade palate-cleanser that went back to the roots of gaming and added a modern progression system.

Revisiting old favourites

I revisited Shadow Empire after the launch of its “Oceania” DLC and wrote up my adventures here. Still a great game, and it still receives plenty of support.

I also revisited Humankind — I still like it, but I’m a little disappointed by the lack of progress in its design since it launched a few years ago. While it still has the same strengths that endeared it to me at launch, it also has the same weaknesses, un-addressed by its DLCs. Contrast, say, Civilization V, which benefited from Gods and Kings, or the various Paradox games over the last decade.

In December, I dusted off two tactical RPGs: Fire Emblem: Three Houses on Switch and Expeditions: Rome on PC. In the case of FE:3H, I started the game in 2019, back before the COVID-19 pandemic! I am so close to the end of Edelgard’s route in FE:3H now — just a little further to go…

Finally, around the same time, I got back into Crusader Kings III via its total conversion mods. The highlight has been The Fallen Eagle, a mod that transports the game back in time to late antiquity and the collapse of the Western Roman Empire. Fighting for survival as the Romano-British descendants of Ambrosius Aurelianus has been an exciting challenge, albeit one that has required patience, persistence, and a tolerance for “fun” in the sense of the Dwarf Fortress meme.

Upcoming 2024 releases

The beauty of writing this in January is that I have a better sense of what’s coming up and what will interest me.

Playing Suzerain, the politics-themed interactive fiction game, this year brought the upcoming Suzerain: Kingdom of Rizia DLC onto my radar. I loved the base game and look forward to more content in the setting.

Microsoft Flight Simulator 2024 is an obvious pick: I liked its predecessor and it will be on Game Pass.

I’m intrigued by The Brew Barons, a Porco Rosso-inspired game about flying a seaplane, gathering resources, brewing beer, and fighting villainous air pirates. It will be nice to have more arcade-style games for my HOTAS.

Finally, Eiyuden Chronicle: Hundred Heroes, a Kickstarted spiritual successor to Suikoden, remains on my watch list. Again, it will be on Game Pass.

Tinykin: household exploration has never been so charming

Tinykin is a short, delightful indie game about exploring a house and solving puzzles as a miniature person. 

What I like about Tinykin is its focus on low-stress exploration. Each level is a different room of the house — such as the living room or kitchen — connected by a couple of hubs. The residents of each room are intelligent, talking insects such as ants, dragonflies, shield bugs, and mantises, usually with punny names and entertaining dialogue. Each room’s goal is to help its residents with a quest, be that activating an old CD player, or baking a cake. Achieving that requires the help of even smaller creatures  — the tinykin.

Tinykin carrying corn down a ramp made by other tinykin.

Different tinykin have different abilities, such as strength (purple), conducting electricity (blue), or allowing you to climb higher (green). Achieving each room’s objective needs a certain number of tinykin — for example, assembling enough purple tinykin to carry a large object — and these can be found around the room. While Tinykin is a 3D platformer, navigating around is quite easy. The trick is usually working out what to do or where to go next, rather than  how to make a jump. The cost of messing up is low — there are few hazards, and dying returns you to where you just were. Instead, I could discover the environment at my own pace.

Yes, that’s a CD.

And that environment is clever and charmingly designed. The joy is in seeing how the insects have repurposed everyday household objects for their miniature society, such as a matchbox used as a bed, thumbtacks used as restaurant seats, a river bank made out of kitchen sponges, and a castle made out of Lego bricks. Even after fulfilling each room’s objective, I enjoyed combing the environment, solving side quests, and picking up collectibles.

Insects enjoying themselves at a venue.

I think the greatest compliment I can pay Tinykin is that I wish it were longer. (Normally, I complain that games are too long!) This is a game I had to ration so that I wouldn’t finish it too quickly. I would love to see a sequel.

Enjoy the site? Subscribe below to receive email notifications: