My games (and memorable moments) of 2015

This entry is part 6 of 11 in the series Gaming year in review / Game of the Year Awards

Welcome back to my Games of the Year list. This year, I’ve highlighted notable achievements, as well as favourite moments from games old and new.

Favourite aesthetics: Several games deserve a mention: Apotheon, for sheer uniqueness (below); the vibrant, colourful Tales from the Borderlands; and Nobunaga’s Ambition: Sphere of Influence, with its evocative art. Nobunaga’s Ambition also has great ambient music — I still listen to it on loop.

Apotheon - graphicsFavourite characters: Rhys and Fiona, the heroes of Tales from the Borderlands. Fiona is sharp and capable and funny; Rhys is a loveable bumbler, dreaming nebulous dreams of wealth and power. When his ridiculous get-rich-quick scheme collides with Fiona’s, the plot is set in motion. Throughout the game, I did my best to play them as decent people — loyal to their friends and, where possible, respectful of human life — and was rewarded with satisfying, sympathetic leads. They gave me many laughs, several moments that resonated with me, and a triumphant scene where Rhys demonstrates his character growth.

TFTB - Rhys Fiona reaching

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Fallout 4: Early impressions

This entry is part 1 of 1 in the series Fallout 4

The deal was done. The merchant would trade me a stimpak; I would trade junk and a handful of cash. We agreed. The goods changed hands. And moments later, gunfire ripped through the night sky.

Something flared red. Was that a rocket? Whatever it was, as the merchant yelled, instinct took over. I ran for cover. When I reached safety, I stopped. Regained my cool. Looked for the raiders. Fought back.

When I combed through the bodies afterward, I realised the raiders had been armed with nothing better than home-made pipe guns. In the surprise and confusion of the ambush, I’d assumed far worse. In that unscripted moment, Fallout 4 brought its world alive.

A minute later, I approached the merchant, as well as another group of civilians that had blundered past. They reacted as though nothing had happened. And understandable though that was — should I have expected an unscripted response from characters in a video game? — it yanked me back out of the game’s world.

That episode sums up my experience so far with Fallout 4, about five hours in. As a moment-to-moment experience, it’s very good. Creeping through a underground raider camp, going room-to-room in a building harbouring raiders and incongruous Revolutionary War mannequins, and scavenging building material from rubble felt natural and immersive. In addition to the unscripted moments, scripted set-pieces seem fairly common so far. I can already feel the lure of crafting and settlement-building, although it’s too early to tell how much depth the settlement system has, and I have some concerns about the UI for settlement management. Is there some way of assigning settlers to tasks from a central screen, or do I have to walk around town and assign them one by one?

While I’m pretty happy with Fallout 4’s mechanics, I do have a couple of concerns about the writing. I loved Fallout 3’s opening (growing up in the Vault), and I loved Fallout: New Vegas’ opening, “reverse Western” setting, and plot hook. I liked Fallout 4’s opening — but this was followed by a moment of mood whiplash, and an early plot hook that felt contrived. To give due credit, Fallout 4’s protagonist benefits from being voiced, which allows him/her to respond to the environment in a believable and, at one point, sympathetic way.

A few more quick points: Character appearances have improved from previous games, although people still look odd when they run. I like the balance between VATS and ordinary actions — it looks like it’s better to use VATS up-close or against fast-moving enemies. And I like the diegetic interface that appears when you wear power armour. EDIT: Oh, and the UI seems to have been designed around a gamepad rather than a keyboard & mouse.

My tentative impression is that Fallout 4’s combat is at least as good as that in Fallout: New Vegas, while crafting and settlements are promising. Conversely, in terms of writing, New Vegas appears to have the edge. Overall, I like what I’ve played of Fallout 4 and I suspect it will come in as, at least, “good” to “very good”. Time will tell if it can pip its great predecessors.

EB Expo 2015: Lego Steals the Show

EB Expo - Vault BoyThe EB Expo is an annual gaming event held at Sydney Olympic Park, traditionally featuring a mix of AAA games and local indies. For me, that makes it a great opportunity to venture beyond my traditional stomping ground, PC strategy games.

This year’s event appeared far more focused on the major brands. Sony, Nintendo, and Microsoft were all there, along with publishers such as EA, Ubisoft and Warner Brothers. Compared to previous years, there were fewer indies present — a bit of a disappointment, as chatting to each year’s indies is one of my favourite things about the show.

This year’s highlight was a Lego exhibition, organised by the same people behind Sydney Bricks (the Sydney Lego User Group). Seriously, check this out – it’s a retro arcade constructed out of Lego, complete with a little diner:

20151002_102259

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