2024: my gaming year in review

This entry is part 12 of 12 in the series Gaming year in review / Game of the Year Awards

Better late than never!

Every year I publish a recap of that year in gaming. 2024 was a good year in terms of new releases, spread across several different genres.

Overall, including titles from previous years (mostly old favourites that I replayed) skewed my gaming heavily towards strategy.

What new releases did I play in 2024?

Indy enjoys a quiet moment.

The new releases I played were a mix of genres — these included:

Which new releases were my favourites?

My picks for Game of the Year are WARNO and Metaphor: Refantazio, both of which I wrote about.

  • WARNO successfully iterated on Eugen’s real-time tactics formula, and gave me many hours of fun during an often-challenging period.
  • I picked up Metaphor: Refantazio late in the year, and it wowed me with its style, dungeon-crawling, and character interactions.

The runners-up

I would place Indiana Jones and the Great Circle just a notch below. This is not so much the game’s fault as a matter of personal taste — later areas moved away from the verticality, focus on freeform exploration, and gorgeous architecture that enchanted me so much in the first area, the Vatican.

Unicorn Overlord is mechanically excellent and in terms of sheer hours, was one of the games I played most in 2024. Had the writing been better, it would be higher up my list.

What titles from previous years did I discover or revisit?

After 13 years!

There were a lot of beefy, evergreen strategy games:

  • I revisited Old World and Crusader Kings III in response to the release of new DLCs. Old World, in particular, is a perennial on my end-of-year lists.
  • Anno 1800 is another perennial. I even put together a to-do list on pen and paper, as I continued working through the tremendous amount of content in the game. 
  • Inspired by the excellent new Shogun TV series, I revisited Total War: Shogun 2 — and finally won as the Oda clan, the first clan I ever tried!
  • I revisited Terra Invicta and found it coming along well, two years after it launched into Early Access.
  • I revisited Emperor of the Fading Suns (link to my original write-up from back in 2011), a classic 1990s 4X game that has been updated and re-released on GOG.
  • I kept playing Rule the Waves 3, a 2023 release.
  • I also tried Fantasy General 2, Field of Glory 2: Medieval, and 40K: Gladius for the first time (and dusted off FOG2‘s predecessor, Sengoku Jidai). While its production values are limited, Fantasy General 2 made a good impression on me.
Fighting a field boss in Elden Ring.

Non-strategy games included:

  • Zelda: Tears of the Kingdom was my favourite game of 2023, and I finished in 2024.
  • I revisited Elden Ring and made it most of the way through the base game — up to the Fire Giant — as well as starting on the DLC.
  • A Legionary’s Life was the standout “short-form” game I discovered in 2024.
  • Revisiting Mount & Blade II: Bannerlord took much of the shine off (my original write-up from 2020), as this time the core gameplay loop felt much more repetitive. But what it does (spectacular battles), it does well.
  • I discovered and enjoyed Suzerain’s base game, leading me to pick up the “Kingdom of Rizia” DLC.
  • Potionomics is charming, although its central loop (brew potions, sell potions, buy ingredients to make more potions, repeat) hasn’t kept me engaged as long as some of the other games on this list.
  • I continued my snail’s-pace progress through Fire Emblem: Three Houses.
  • We Love Katamari Reroll was as charming as ever.
  • No list of ongoing perennials would be complete without Mario Kart 8: Deluxe.

Site news

2024 was a productive year for the site!

I resurrected Musical Monday, with a mix of game, anime, movie, and even classical music.

Besides games, I also wrote about books (Megan Whalen Turner’s Queen’s Thief series), and movies (Dune: Part 2).

On a technical note, I switched to a new theme, GeneratePress.

Upcoming releases

There’s only one game release on my radar, the imminent Civilization VII.

In terms of hardware, I am very interested in the upcoming Switch 2. If Nintendo releases it at a reasonable price and with a decent launch library (a new Mario Kart is already visible in the trailer video), then I’ll look to buy it as soon as I can after launch.

I look forward to seeing you around for the rest of the year.

Frostpunk 2: first impressions from a series newcomer

This entry is part 1 of 1 in the series Frostpunk 2

I’m early in Frostpunk 2’s campaign, near the end of Chapter 1. I was a bit leery going in: the series has a forbidding reputation. But the more I play, the more it grows on me:

  • The city-building presents an engaging challenge;
  • The political system has some interesting ideas; and
  • The difficulty is manageable (so far!).
My city towards the end of Chapter 1 in the Frostpunk campaign. Districts spread out from around the central generator. I’ll need to dismantle the district with the red icon at the bottom, which sits atop a depleted resource. The four people at the bottom represent the factions present in the city.

What do you do in the game?

Moment to moment, Frostpunk 2 is about managing resources:

  • Some are tangible: the city’s workforce, fuel for heat, food, materials, consumer goods, and prefab building parts.
  • Others are intangible: the loyalty of the city’s population, and of its political factions. These are the province of the game’s political system.

Free lunches are rare — everything costs upkeep. For example, growing food requires workers, heating, and materials, plus the one-off cost of the prefabs to set up the district. Those workers require housing, which must also be heated. The generator that provides heat runs on coal. The coal miners need food. And so on.

As such, this is a game about scarcity — there is seldom enough for everything at any given time. It is also difficult to achieve equilibrium:

  • Resources are finite, so as deposits deplete, it’s necessary to demolish existing districts and replace them elsewhere.
  • The city’s population grows automatically, supplemented by one-off events that allow players to bring in more people from outlying settlements. This is both a blessing and a curse. A larger population means a larger workforce — and also more mouths to feed and more bodies to house.
Little vignettes in Frostpunk 2 show how the city’s inhabitants respond to events.

Frostpunk 2’s political system is novel for a city-builder:

  • Different groups in the city subscribe to different ideologies: for example, some prefer “adaptation” to the cold, while others prefer brute-force mechanical solutions. As a result, they prefer different technologies, different buildings, and different laws. While building the city is up to the player, getting legislation through the city’s council can require horse trading.
  • To keep factions happy or win their support on a vote, the player can promise to research a technology of their choice or let them propose the next law. I like to kill two birds with one stone: I compare the factions’ technology wishlist to those available for research, promise a sensible choice, research it, and receive credit for being a man of my word. So far, a majority of the city supports me and the rest tolerate me, so it seems to be working…

Tonally, this reminds me of Alpha Centauri. A message of both games is that humans will always, always have different opinions about how to organise society and respond to environmental challenges, whether on an alien world (Alpha Centauri) or a ruined Earth (Frostpunk).

How’s the difficulty?

Playing on the easiest difficulty setting, the game is challenging but manageable.

I beat the tutorial/prologue on my first try and achieved the best ending. Planning ahead helped — it became clear early on that I would need to aggressively expand to grow enough food to meet the scenario objectives.

The main campaign is tougher — I never have enough. At the same time, I’ve also managed to avoid outright crises. I’m undoubtedly making rookie mistakes, so a veteran Frostpunk player might find this easier.

I earned this!

Will I keep playing?

Yes. The game has intrigued me: I want to improve on my mistakes and continue growing my city.

The campaign has just introduced a new level of complexity: setting up a daughter colony to send oil back to the main city. So, let’s see how well I can juggle two different settlements, and what comes next.