2024: my gaming year in review

This entry is part 12 of 12 in the series Gaming year in review / Game of the Year Awards

Better late than never!

Every year I publish a recap of that year in gaming. 2024 was a good year in terms of new releases, spread across several different genres.

Overall, including titles from previous years (mostly old favourites that I replayed) skewed my gaming heavily towards strategy.

What new releases did I play in 2024?

Indy enjoys a quiet moment.

The new releases I played were a mix of genres — these included:

Which new releases were my favourites?

My picks for Game of the Year are WARNO and Metaphor: Refantazio, both of which I wrote about.

  • WARNO successfully iterated on Eugen’s real-time tactics formula, and gave me many hours of fun during an often-challenging period.
  • I picked up Metaphor: Refantazio late in the year, and it wowed me with its style, dungeon-crawling, and character interactions.

The runners-up

I would place Indiana Jones and the Great Circle just a notch below. This is not so much the game’s fault as a matter of personal taste — later areas moved away from the verticality, focus on freeform exploration, and gorgeous architecture that enchanted me so much in the first area, the Vatican.

Unicorn Overlord is mechanically excellent and in terms of sheer hours, was one of the games I played most in 2024. Had the writing been better, it would be higher up my list.

What titles from previous years did I discover or revisit?

After 13 years!

There were a lot of beefy, evergreen strategy games:

  • I revisited Old World and Crusader Kings III in response to the release of new DLCs. Old World, in particular, is a perennial on my end-of-year lists.
  • Anno 1800 is another perennial. I even put together a to-do list on pen and paper, as I continued working through the tremendous amount of content in the game. 
  • Inspired by the excellent new Shogun TV series, I revisited Total War: Shogun 2 — and finally won as the Oda clan, the first clan I ever tried!
  • I revisited Terra Invicta and found it coming along well, two years after it launched into Early Access.
  • I revisited Emperor of the Fading Suns (link to my original write-up from back in 2011), a classic 1990s 4X game that has been updated and re-released on GOG.
  • I kept playing Rule the Waves 3, a 2023 release.
  • I also tried Fantasy General 2, Field of Glory 2: Medieval, and 40K: Gladius for the first time (and dusted off FOG2‘s predecessor, Sengoku Jidai). While its production values are limited, Fantasy General 2 made a good impression on me.
Fighting a field boss in Elden Ring.

Non-strategy games included:

  • Zelda: Tears of the Kingdom was my favourite game of 2023, and I finished in 2024.
  • I revisited Elden Ring and made it most of the way through the base game — up to the Fire Giant — as well as starting on the DLC.
  • A Legionary’s Life was the standout “short-form” game I discovered in 2024.
  • Revisiting Mount & Blade II: Bannerlord took much of the shine off (my original write-up from 2020), as this time the core gameplay loop felt much more repetitive. But what it does (spectacular battles), it does well.
  • I discovered and enjoyed Suzerain’s base game, leading me to pick up the “Kingdom of Rizia” DLC.
  • Potionomics is charming, although its central loop (brew potions, sell potions, buy ingredients to make more potions, repeat) hasn’t kept me engaged as long as some of the other games on this list.
  • I continued my snail’s-pace progress through Fire Emblem: Three Houses.
  • We Love Katamari Reroll was as charming as ever.
  • No list of ongoing perennials would be complete without Mario Kart 8: Deluxe.

Site news

2024 was a productive year for the site!

I resurrected Musical Monday, with a mix of game, anime, movie, and even classical music.

Besides games, I also wrote about books (Megan Whalen Turner’s Queen’s Thief series), and movies (Dune: Part 2).

On a technical note, I switched to a new theme, GeneratePress.

Upcoming releases

There’s only one game release on my radar, the imminent Civilization VII.

In terms of hardware, I am very interested in the upcoming Switch 2. If Nintendo releases it at a reasonable price and with a decent launch library (a new Mario Kart is already visible in the trailer video), then I’ll look to buy it as soon as I can after launch.

I look forward to seeing you around for the rest of the year.

Musical Monday: “Rival Candidates” and “Verge of Life and Death” (Metaphor: Refantazio), composed by Shoji Meguro

Since I recently wrote about Metaphor: Refantazio, I thought I’d highlight two of its boss battle themes: “Rival Candidates” and “Verge of Life and Death”. This is a game with a lot of battle themes, both regular and boss — enjoy!

(Incidentally, this is also the first time I’ve highlighted Shoji Meguro, the composer, since Persona 4. He’s as good as ever.)

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Metaphor: Refantazio — Bringing the Persona formula to an imaginative secondary-world fantasy

This entry is part 1 of 1 in the series Metaphor: Refantazio

I’m slowly playing Metaphor: Refantazio, my other contender for 2024’s game of the year (alongside WARNO and perhaps Indiana Jones & the Great Circle).

Released in October 2024, this is an RPG that brings Atlus’s beloved Persona formula to a new, secondary-world fantasy setting. Along the way, it incorporates Persona’s strengths: turn-based combat, characters and voice acting. So far, I love it.

What do you do in the game?

As with the Persona games, there are two main layers in Metaphor:

  1. Time management / social simulator — The game’s plot progresses according to a schedule and eventually it moves on, ready or not. To prepare, the player has 2 time slots per in-game day. These can be used to spend time with party members and other friends, level up social skills, travel, or battle through dungeons (which takes up the entire day).
  2. Dungeon-crawling party RPG with turn-based combat — The basics will be familiar to Persona players. As in the Persona games, different monsters are vulnerable to different types of damage, and striking a monster’s weakness grants an extra turn.
    • What is new is that it works on a class-based system, instead of the party members having fixed Personas. Different classes have different skills and can inflict different types of damage (for example, mages can cast fire, ice, and lightning spells; knights can draw enemy fire; brawlers inflict heavy strike damage at the cost of their own health; and so on).
    • Characters can switch classes at will, inherit skills from other classes, and gain access to team skills that depend on the classes present in battle. As such, part of the appeal is planning out builds, cross-training characters, and fielding teams whose members complement each other and cover the relevant bases for that dungeon.

While not a third layer per se, playing Metaphor also involves a lot of time watching the narrative unfold — this is a very talky game, especially early on, and the time management doesn’t kick in until after the introduction. Fortunately, the writing is generally good — on which more below.

The time management aspect does require some willingness to deal with FOMO. Recently, I came back to the game after a period of dudgeon when I missed one activity (and the associated achievement), debating an NPC. I debated whether to either:

  • Continue; or
  • Reload, rejig my schedule to fit in the debate, and re-clear one dungeon for a side quest.

Let’s just say that dungeon went much more smoothly the second time…

A different debate (not the one I missed). While short, this NPC’s dialogue was quite fun.

What do I like about the narrative?

The best part of the Persona games, the characters and the voice acting, is still present.

At its core, this is a story about a group of friends. Each party member — so far I’ve recruited three, besides the main character — feels distinct, in terms of their dynamic, storyline, and personal demons. And there is something very wholesome about the way they and the main character support each other through thick and thin.

More broadly, Metaphor has one of the most unique fantasy settings I have ever seen. This does not feel like a “typical” fantasy world, from its surface-level elements (such as the aesthetic) to its deeper ideas. Great fantasy and science fiction use their worlds to say something about ours — and that’s exactly what Metaphor does.

Metaphor’s setup is that of a dystopic fairy tale. The king is dead, monsters stalk the land, and the dominant races — led by the horned clemar and the sharp-eared roussainte — shove the “lesser” races — such as the Yoda-like eugief and the fox-like paripus — into the dirt.

But for the heroes, things don’t have to be that way. They draw inspiration from a fantasy novel depicting a Utopia where glass buildings soar into the sky, where people choose their leaders, and where there is only one species that lives without hatred — in other words, a very, very idealised vision of our world. This is a really interesting message (and somewhat “meta” commentary) about how we, in the real world, use idealised fantasy settings for escapism. Why wouldn’t the same apply in reverse?

My biggest complaint is the heavy-handedness of the narrative. So far:

  • The villains are cartoonishly evil;
  • The world’s problems, such as prejudice between the fantasy races, are exaggerated to the point of melodrama. In other words, this is neither a nuanced nor a sophisticated examination of these issues.

As a final note, the game has hinted that the world is something other than what it seems. I have my own theory and I wonder if I will be proven right.

Conclusions

In every way, so far Metaphor has been a worthy heir to the Persona games.

  • Mechanically, it’s just as satisfying beating up monsters as it was in Persona, now with the added layer of class and party customisation.
  • Narratively, I like these characters, I like spending time with them, and I care what happens to them.
  • Aesthetically, the art is striking and vivid, and there are some excellent pieces in the soundtrack — perhaps a subject for future Musical Mondays?

For Persona fans, or anyone interested in the premise, this is an easy recommendation. If you’d like to try it first, check out the demo — it contains hours of gameplay and is what convinced me to buy.

Resources

The lengthy, generous Steam demo

Ultrawide mod for those playing on PC